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neocubism (2002)

ABSTRACT
NeoCubism is the combination of Cubism, a traditional painting technique, and new media technologies. 360-degree views of objects or surroundings are captured and represented on the screen, the users are able to explore the screen images by manipulation of the mouse.

ABOUT
The concept of Cubism was developed between 1908 and 1912 in the collaboration between Pablo Picasso and Georges Braque. It is the conceptual representation that the essence of objects can only be captured by showing it from multiple points of view simultaneously. With this concept, NeoCubism employs 4 video cameras to capture images, in which the cameras are either placed back to back in the center to capture the 360-degree panorama view, or they are placed around an object to capture images of the object in the center.

TECHNOLOGIES
The four video cameras are connected to an Apple Macintosh computer, and images captured are manipulated by my application programmed in C language and OpenGL. In order to display images from all four cameras simultaneously, the 2D video images will be converted to 3D graphics, according to the color intensity of each pixel of the video images.

After the conversion, the four images will be set to a cylinder in the 3D world by real interrelated position. While images of the object are being captured, the object is able to interact with NeoCubism through the video cameras, whereas the movements of the object can effectively manipulate the content of this project. Furthermore, by moving of the mouse connected to the computer, the 3D graphics can be manipulated to be viewed from different angles.

CONCLUSION
NeoCubism is an experimental video art project, which converts four video sources into one integrated 3D space that attempts to represent multiple points of view of space and objects simultaneously. The main purpose is to immerse audience in a complete experience of the merge of artistic representation and new technologies to a higher level, as well as to explore more of the aesthetics of looking at video from a variety of perspectives.

EXHIBITION
SIGGRAPH 2003 Emerging Technologies

REFERENCES
– M. Sheelagh T. Carpendale, David J. Gowperthwaite, and F. David Fracchia , “Extending Distortion Viewing from 2D to 3D”, Readings in Information Visualization Using Vision To Think, pp.368-377, 1999
– Abello J. and Korn J. “Visualizing Massive Multi-Digraphs”, IEEE Symposium on Information Visualization 2000, pp. 39-48, 2000

MOVIE

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